What settings do you use in UVR 5 to remove extraneous sounds? (Ultimate Vocal Remover) I need to leave only the voice in the audio to create an RVC (voice model) #1161
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kotkakstus
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I've been making making models using audio from streamers, and the only consistent way I've been able to remove 100% of the gameplay audio is by using these settings: Process Method & Model: MDX-Net Kim Vocal 1 I'm also enabling GPU Conversion & Vocals Only. It will take a LONG time to process, but this is how I've been getting near perfect output. The most important setting seems to be the Overlap setting. |
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What settings do you use in UVR 5? I didn’t really understand it, so I only showed it on video, or experimented quite a bit. In general, tell those who worked in UVR 5 what settings can be set to remove all extraneous sounds from the voice such as creaks, blows and other sound effects. (I have never found complete, NON-BASIC guides on them). I need to leave only the voice in the audio to create an RVC (voice model), perhaps there are some errors in the text or inaccuracy since I am writing this through Google translator.
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