System.Exception: > 2 channels not supported #1304
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oneDarkDev1
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I think I solved this in a recent commit. |
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okay, so i loaded a level file, than i tried to export this file (chose a folder) and this erorr showed up
System.Exception: > 2 channels not supported
at Fmod5Sharp.FmodTypes.FmodSampleMetadata.Fmod5Sharp.Util.IBinaryReadable.Read(BinaryReader) + 0xd4
at Fmod5Sharp.Util.Extensions.ReadEndianT + 0x29
at Fmod5Sharp.FmodTypes.FmodAudioHeader..ctor(BinaryReader) + 0x18b
at Fmod5Sharp.FsbLoader.LoadInternal(Byte[], Boolean) + 0xa6
at AssetRipper.Export.UnityProjects.Audio.AudioClipDecoder.TryDecode(IAudioClip, Byte[]&, String&, String&) + 0x1fa
at AssetRipper.Export.UnityProjects.Audio.AudioClipExporter.TryCreateCollection(IUnityObjectBase, IExportCollection&) + 0x50
at AssetRipper.Export.UnityProjects.ProjectExporter.CreateCollection(IUnityObjectBase) + 0x85
at AssetRipper.Export.UnityProjects.ProjectExporter.CreateCollections(GameBundle) + 0xd9
at AssetRipper.Export.UnityProjects.ProjectExporter.Export(GameBundle, CoreConfiguration) + 0x32
at AssetRipper.Export.UnityProjects.ExportHandler.Export(GameData, String) + 0x198
at AssetRipper.GUI.Web.Pages.Commands.Export.d__0.MoveNext() + 0x118
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.Pages.Commands.d__6`1.MoveNext() + 0xaf
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.ErrorHandlingMiddleware.d__0.MoveNext() + 0x9f
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