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Import : Game file 'Config.unity3d' has been found
Import : Mixed game structure has been found at E:\PassFab\Data\Config.unity3d
Import : Files use the 'Unknown' scripting backend.
[Error] : SharpCompress.Compressors.LZMA.DataErrorException: Data Error
at SharpCompress.Compressors.LZMA.Decoder.Code(Int32, OutWindow, Decoder) + 0x59e
at SharpCompress.Compressors.LZMA.LzmaStream.Read(Byte[], Int32, Int32) + 0xbd
at AssetRipper.IO.Files.BundleFiles.LzmaCompression.DecompressLzmaStream(Byte[], Stream, Int64, Stream, Int64) + 0xb9
at AssetRipper.IO.Files.BundleFiles.LzmaCompression.DecompressLzmaStream(Stream, Int64, Stream, Int64) + 0x7c
at AssetRipper.IO.Files.BundleFiles.FileStream.BundleFileBlockReader.ReadEntry(FileStreamNode) + 0x2a1
at AssetRipper.IO.Files.BundleFiles.FileStream.FileStreamBundleFile.ReadFileStreamData(Stream, Int64, Int64) + 0xbd
at AssetRipper.IO.Files.Scheme1.Read(SmartStream, String, String) + 0x65 at AssetRipper.IO.Files.Scheme1.AssetRipper.IO.Files.IScheme.Read(SmartStream, String, String) + 0x9
at AssetRipper.IO.Files.SchemeReader.ReadFile(SmartStream, String, String) + 0xc1
at AssetRipper.Assets.Bundles.GameBundle.LoadFilesAndDependencies(IEnumerable1, IDependencyProvider) + 0x9b at AssetRipper.Assets.Bundles.GameBundle.InitializeFromPaths(IEnumerable1, AssetFactoryBase, IDependencyProvider, IResourceProvider, UnityVersion) + 0x34
at AssetRipper.Assets.Bundles.GameBundle.FromPaths(IEnumerable1, AssetFactoryBase, IDependencyProvider, IResourceProvider, UnityVersion) + 0x50 at AssetRipper.Import.Structure.GameStructure.InitializeGameCollection(UnityVersion) + 0x15f at AssetRipper.Import.Structure.GameStructure..ctor(List1, CoreConfiguration) + 0xfb
at AssetRipper.Import.Structure.GameStructure.Load(IEnumerable1, CoreConfiguration) + 0x35 at AssetRipper.Export.UnityProjects.ExportHandler.Load(IReadOnlyList1) + 0x1a3
at AssetRipper.GUI.Web.GameFileLoader.LoadAndProcess(IReadOnlyList1) + 0x41 at AssetRipper.GUI.Web.Pages.Commands.LoadFile.<AssetRipper-GUI-Web-Pages-ICommand-Execute>d__0.MoveNext() + 0x132 --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b at AssetRipper.GUI.Web.Pages.Commands.<HandleCommand>d__61.MoveNext() + 0xaf
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.ErrorHandlingMiddleware.d__0.MoveNext() + 0x9f
The text was updated successfully, but these errors were encountered:
Thank you for submitting your first issue here. Please be sure you have uploaded your AssetRipper.log file. It is in the same folder as the exe file. :)
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
Windows x64
Which game did this occur on?
JX
Which Unity version did this occur on?
2021.3.31f
Is the game Mono or IL2Cpp?
IL2Cpp
Describe the issue.
Crash when i open unity3d file. Plz help
Relevant log output
Import : Game file 'Config.unity3d' has been found
Import : Mixed game structure has been found at E:\PassFab\Data\Config.unity3d
Import : Files use the 'Unknown' scripting backend.
[Error] : SharpCompress.Compressors.LZMA.DataErrorException: Data Error
at SharpCompress.Compressors.LZMA.Decoder.Code(Int32, OutWindow, Decoder) + 0x59e
at SharpCompress.Compressors.LZMA.LzmaStream.Read(Byte[], Int32, Int32) + 0xbd
at AssetRipper.IO.Files.BundleFiles.LzmaCompression.DecompressLzmaStream(Byte[], Stream, Int64, Stream, Int64) + 0xb9
at AssetRipper.IO.Files.BundleFiles.LzmaCompression.DecompressLzmaStream(Stream, Int64, Stream, Int64) + 0x7c
at AssetRipper.IO.Files.BundleFiles.FileStream.BundleFileBlockReader.ReadEntry(FileStreamNode) + 0x2a1
at AssetRipper.IO.Files.BundleFiles.FileStream.FileStreamBundleFile.ReadFileStreamData(Stream, Int64, Int64) + 0xbd
at AssetRipper.IO.Files.Scheme
1.Read(SmartStream, String, String) + 0x65 at AssetRipper.IO.Files.Scheme
1.AssetRipper.IO.Files.IScheme.Read(SmartStream, String, String) + 0x9at AssetRipper.IO.Files.SchemeReader.ReadFile(SmartStream, String, String) + 0xc1
at AssetRipper.Assets.Bundles.GameBundle.LoadFilesAndDependencies(IEnumerable
1, IDependencyProvider) + 0x9b at AssetRipper.Assets.Bundles.GameBundle.InitializeFromPaths(IEnumerable
1, AssetFactoryBase, IDependencyProvider, IResourceProvider, UnityVersion) + 0x34at AssetRipper.Assets.Bundles.GameBundle.FromPaths(IEnumerable
1, AssetFactoryBase, IDependencyProvider, IResourceProvider, UnityVersion) + 0x50 at AssetRipper.Import.Structure.GameStructure.InitializeGameCollection(UnityVersion) + 0x15f at AssetRipper.Import.Structure.GameStructure..ctor(List
1, CoreConfiguration) + 0xfbat AssetRipper.Import.Structure.GameStructure.Load(IEnumerable
1, CoreConfiguration) + 0x35 at AssetRipper.Export.UnityProjects.ExportHandler.Load(IReadOnlyList
1) + 0x1a3at AssetRipper.GUI.Web.GameFileLoader.LoadAndProcess(IReadOnlyList
1) + 0x41 at AssetRipper.GUI.Web.Pages.Commands.LoadFile.<AssetRipper-GUI-Web-Pages-ICommand-Execute>d__0.MoveNext() + 0x132 --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b at AssetRipper.GUI.Web.Pages.Commands.<HandleCommand>d__6
1.MoveNext() + 0xaf--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.ErrorHandlingMiddleware.d__0.MoveNext() + 0x9f
The text was updated successfully, but these errors were encountered: