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[Bug]: Segmentation Fault when running Cpp2IL #1323

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nphuracm opened this issue May 1, 2024 · 3 comments
Closed

[Bug]: Segmentation Fault when running Cpp2IL #1323

nphuracm opened this issue May 1, 2024 · 3 comments
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@nphuracm
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nphuracm commented May 1, 2024

Are you on the latest version of AssetRipper?

Yes, I'm on the latest release of AssetRipper.

Which release are you using?

MacOS x64

Which game did this occur on?

Puyo Puyo Puzzle Pop (macOS Universal)
https://apps.apple.com/us/app/puyo-puyo-puzzle-pop/id6446146451

Which Unity version did this occur on?

2021.3.32f1

Is the game Mono or IL2Cpp?

IL2Cpp

Describe the issue.

After loading assets bundles, Cpp2IL is called and AssetRipper immediately crashes with a Segmentation Fault.
Expected Behavior: The program should continue analyzing the game's files.
Steps for Reproduction:

  1. Obtain game; run AssetRipper GUI.
  2. Choose 'File' -> 'Open Folder' and point to the game's bundle path, /Applications/Pine.app.
  3. AssetRipper will analyze all assets and crash when attempting to decompile the game with Cpp2IL.
Import : Files use the 'IL2Cpp' scripting backend.
DetermineUnityVersion: Have game data path /Applications/Pine.app/Contents/Resources/Data, trying to pull version from globalgamemanagers or data.unity3d
DetermineUnityVersion: globalgamemanagers exists, pulling version from it
Import : During Il2Cpp initialization, found Unity version: 2021.3.32f1
Cpp2IL : Initializing Metadata...
Cpp2IL : Using actual IL2CPP Metadata version 29
zsh: segmentation fault  ./AssetRipper.GUI.Free

Relevant log output

AssetRipper.log

@nphuracm nphuracm added the bug Something isn't working label May 1, 2024
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github-actions bot commented May 1, 2024

Thank you for submitting your first issue here. Please be sure you have uploaded your AssetRipper.log file. It is in the same folder as the exe file. :)

@ds5678
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ds5678 commented May 3, 2024

Is your computer Arm64?

@ds5678
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ds5678 commented May 18, 2024

Closed because of inactivity

@ds5678 ds5678 closed this as not planned Won't fix, can't repro, duplicate, stale May 18, 2024
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