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[Bug]: I can't unpack because of this error #1325
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Thank you for submitting your first issue here. Please be sure you have uploaded your |
I would like to have some function that allows you to ignore the error and still complete the unpacking of the data that could be successfully unpacked |
cc: @FACS01-01 |
I need to resolve this as soon as possible. I will send any additional information if needed. |
You can offer FACS money, but otherwise it's just volunteer work, which means that people do things if and when they want to. |
#1335 was just merged, which might have fixed your issue. |
Are you on the latest version of AssetRipper?
Yes, I'm on the latest alpha-build of AssetRipper.
Which release are you using?
Windows x64
Which game did this occur on?
Rust
Which Unity version did this occur on?
2022.3.24f1
Is the game Mono or IL2Cpp?
Unknown
Describe the issue.
ошибка при распаковке content.bundle
Relevant log output
Import : Dependency 'archive:/CAB-c1bd25a568e1b476212e082300d21a99/CAB-c1bd25a568e1b476212e082300d21a99' wasn't found
Import : Finished reading files
Processing : Processing loaded assets...
Processing : Creating Scene Definitions
Processing : Main Asset Pairing
Processing : Reconstruct AnimatorController Assets
Processing : Reconstruct AudioMixer Assets
Processing : Editor Format Conversion
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Internal.Runtime.CompilerHelpers.ThrowHelpers.ThrowIndexOutOfRangeException() + 0x24
at AssetRipper.Processing.AnimationClips.AnimationClipConverter.AddTransformCurve(Single, TransformType, ReadOnlySpan
1, ReadOnlySpan
1, ReadOnlySpan1, Int32, String) + 0xb4e at AssetRipper.Processing.AnimationClips.AnimationClipConverter.ProcessConstant(IConstantClip, Int32, Single) + 0x258 at AssetRipper.Processing.AnimationClips.AnimationClipConverter.ProcessInner() + 0x12b at AssetRipper.Processing.Editor.EditorFormatProcessor.Convert(IUnityObjectBase) + 0x19c at AssetRipper.Processing.Editor.EditorFormatProcessor.Process(GameData) + 0x17b at AssetRipper.Export.UnityProjects.ExportHandler.Process(GameData) + 0xa2 at AssetRipper.GUI.Web.GameFileLoader.LoadAndProcess(IReadOnlyList
1) + 0x4fat AssetRipper.GUI.Web.Pages.Commands.LoadFolder.d__0.MoveNext() + 0x175
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.Pages.Commands.d__6`1.MoveNext() + 0xaf
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.ErrorHandlingMiddleware.d__0.MoveNext() + 0x9f
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