Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Blueprints of caves in CaveBlock #2174

Open
FeniksMCpl opened this issue Aug 24, 2023 · 3 comments
Open

Blueprints of caves in CaveBlock #2174

FeniksMCpl opened this issue Aug 24, 2023 · 3 comments
Labels
Status: Under investigation Investigating the interest and the feasability of the issue.

Comments

@FeniksMCpl
Copy link

Expected behavior

I wanted to create several different starting caves for the player to choose from, so that each cave would be slightly different with a starting sign.

Observed/Actual behavior

When I added the first blueprint everything was ok. However, when I want to add more blueprints all the blueprints change to the latest one and thus both caves despite different names and different blueprints assigned to them form the same cave.
The [start] sign also do not display any content.

Steps/models to reproduce

  1. Building new caves
  2. Make a region of the cave with the command /cba bp pos1 and /cba bp pos2
  3. Copy the selection with the command /cba bp copy air
  4. Save the blueprint with /cba bp save name
  5. Assigning the created blueprint to a new bundle
  6. Create a cave / Reset the previous cave and make a new one

BentoBox version

Wersja BentoBoxa: 1.24.1
Baza danych: JSON
Wczytane światy gry:
caveblock-world (CaveBlock): Świat wysp, Nether, End
Wczytane dodatki:
Bank 1.7.0 (ENABLED)
BentoBoxFAWEHandler 1.1.0 (ENABLED)
Biomes 2.1.1 (ENABLED)
CaveBlock 1.18.0 (ENABLED)
Challenges 1.2.0 (ENABLED)
Chat 1.1.4 (ENABLED)
CheckMeOut 1.1.1 (ENABLED)
IslandFly 1.11.0 (ENABLED)
Level 2.11.0 (ENABLED)
Likes 2.3.1 (ENABLED)
Limits 1.19.1 (ENABLED)
TwerkingForTrees 1.4.3 (ENABLED)
Warps 1.13.0 (ENABLED)

Plugin list

No response

Other

No response

@tastybento tastybento added the Status: Under investigation Investigating the interest and the feasability of the issue. label Aug 25, 2023
@tastybento
Copy link
Member

Huh, weird. I'll have a look at this over the weekend.

@QuestionCatcher
Copy link

QuestionCatcher commented Sep 12, 2023

same problem with BentoBox + BSkyBlock
steps to reproduce this problem:

  1. use commands in this order:
    First schemat
  • /bsb bp pos1
  • /bsb bp pos2
  • /bsb bp copy
  • /bsb bp save name
  • /bsb bp paste
  • Rejoin to the server if u dont see blocks
  • Upon entering, you see the island u saved(your first schemat)

Second schemat

  • /bsb bp pos1
  • /bsb bp pos2
  • /bsb bp copy
  • /bsb bp save name
  • /bsb bp paste
  • Rejoin to the server if u dont see blocks
  • Upon entering, you see the island u saved(your second schemat)
  1. After creating and checking the schemes, we create a new bundle for islands.
  2. Assign islands to the specific worlds u want.
  3. Create your own island with /island command
  4. Now for my example:
    Main island for overworld - correct BP
    Second island for Nether(first schemat) - wrong island, replaced with second schemat
    Third island for The_End(second schemat) - correct BP

About BentoBox
image
image

@tastybento
Copy link
Member

This is because the blocks are being pasted using NMS. I’ll change that.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Status: Under investigation Investigating the interest and the feasability of the issue.
Projects
None yet
Development

No branches or pull requests

3 participants