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Hi there, would it be possible to make an objective to complete a specific objective X times?
This would create possibilities to easier make custom crafting systems via BetonQuest only and implementing them in quests
Idea:
objectives:
exampleobjective_1: "repeat exampleobjective_2 10 event:exampleevent_2" # 'repeat <objective> <amount> <event>'
exampleobjective_2: "stages 1,2,3,4,5 global persistent" (only an example of an objective, obviously)
events:
exampleevent_1: "stage exampleobjective_2 increase"
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Hi there, would it be possible to make an objective to complete a specific objective X times?
This would create possibilities to easier make custom crafting systems via BetonQuest only and implementing them in quests
Idea:
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