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The way it currently works, is the intended way, back when it was implemented. I don't like that way, but for the moment we need to accept this behaviour.
The current behaviour is that we can not scroll the NPC text, we can only scroll the answers of the player.
Because of that a NPC text is not allowed to be too long.
During investigating this, i also found an issue with an answer, that is 3 lines long, and cause that no arrow up is printed while there is an option above.
But the code there is so bad, that we have decided, that we will fix all ugly behaviours, when we rework the conversations system.
Confirm the following
BetonQuest version information
Both 1.12 and 2.0. are affected.
Expected behaviour
Options must be shown when the user scrolls down.
Actual behaviour
Steps to reproduce
Talk with the NPC and select the options to get to the long answers.
FirstQuest.zip
Error, Warning, Exception or Thread Dump
Additional information
No response
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