Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spawn as props not working for effects #1313

Open
mrwallace888 opened this issue Oct 22, 2023 · 1 comment
Open

Spawn as props not working for effects #1313

mrwallace888 opened this issue Oct 22, 2023 · 1 comment

Comments

@mrwallace888
Copy link

It doesn't look like the "spawn as props" feature is working, as nothing gets spawned and nothing happens for props that are effects.

Was making a scene and was using PAC3 for position stuff and attachment stuff for some props, simply as an easy way to draft things I was trying to figure out since i can precisely attach stuff while moving objects and characters around, or drafting a quick Custom Animation for something, but then wanted to have the actual props get spawned in their place at their position and angle to replace them so I can use my other tools. But again, nothing seems to happen, probably because they're technically effects.

ERROR!: Can't create physics object for [model.mdl]

The model itself was an SFM port so it spawns as an effect. I usually just use Advanced Bone Tool and Stop Motion Helper and stuff like that.

Is there any way an exception can be made, or to force it to spawn anyways?

@mrwallace888
Copy link
Author

A workaround for me was giving effect props a collision, I just took like the plastic 1x1x1 cube's collision and copied its .phy model to the other in the files. Not sure if PAC3 could have built-in solution.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant