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Use of meshlets for vertex shader based rendering. #446

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DragonJoker opened this issue Aug 6, 2022 · 0 comments
Open

Use of meshlets for vertex shader based rendering. #446

DragonJoker opened this issue Aug 6, 2022 · 0 comments
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spike Investigation task, should end with creation of a code task
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@DragonJoker
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They are currently used only with mesh shaders, but can be useful for other shaders too, at least for consistency and specific code reduction.

@DragonJoker DragonJoker added this to the 0.14.0 milestone Aug 6, 2022
@DragonJoker DragonJoker self-assigned this Aug 6, 2022
@DragonJoker DragonJoker added this to To do in Castor3D via automation Aug 6, 2022
@DragonJoker DragonJoker moved this from To do to In progress in Castor3D Aug 6, 2022
@DragonJoker DragonJoker moved this from In progress to To do in Castor3D Aug 26, 2022
@DragonJoker DragonJoker removed their assignment Sep 16, 2022
@DragonJoker DragonJoker added spike Investigation task, should end with creation of a code task and removed question labels Sep 16, 2022
@DragonJoker DragonJoker removed this from the 0.14.0 milestone Oct 13, 2022
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Labels
spike Investigation task, should end with creation of a code task
Projects
Castor3D
  
To do
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