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For some reason, all entities with MOVETYPE_FOLLOW move type attached to the player entity with aiment are flickering.
On the gif you can see kart which is entity with MOVETYPE_TOSS and character is separate entity attached to the car entity within aiment:
Neither the character nor the kart is the entity of the player, the real player entity is hidden here, however, this issue is also present if MOVETYPE_FOLLOW entity is attached to the player.
There is also another related issue I found during the test. For some reason, the player can't see his own model even he has a different view entity (SetView engine function), so third-party plugins for the third-person camera are not working.
The text was updated successfully, but these errors were encountered:
Hedgefog
changed the title
MOVETYPE_FOLLOW entities are flickering
MOVETYPE_FOLLOW entities attached to players are flickering
Apr 18, 2024
Who is the player on the GIF? The car? The banana? :D Just kidding, I guess it's a car as it's not flickering...
Thanks for edit though, at first I thought you somehow set MOVETYPE_FOLLOW to a player... which would complicate some things a bit.
For some reason, the player can't see his own model even he has a different view entity (SetView engine function), so third-party plugins for the third-person camera are not working.
Can you post a separate issue anyway? It's easier to track bugreports when they are as minimal as possible.
Hedgefog
changed the title
MOVETYPE_FOLLOW entities attached to players are flickering
MOVETYPE_FOLLOW entities attached to movable entities are flickering
Apr 18, 2024
Sure!
I've also updated the description, it looks like this issue is related to all movable "host" entities. So if the entity has movetype different from MOVETYPE_NONE all entities attached to this entity will flicker.
For some reason, all entities with
MOVETYPE_FOLLOW
move type attached to the player entity withaiment
are flickering.On the gif you can see kart which is entity with MOVETYPE_TOSS and character is separate entity attached to the car entity within
aiment
:Neither the character nor the kart is the entity of the player, the real player entity is hidden here, however, this issue is also present if
MOVETYPE_FOLLOW
entity is attached to the player.There is also another related issue I found during the test. For some reason, the player can't see his own model even he has a different view entity (
SetView
engine function), so third-party plugins for the third-person camera are not working.The text was updated successfully, but these errors were encountered: