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MOVETYPE_FOLLOW entities attached to movable entities are flickering #1659

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Hedgefog opened this issue Apr 18, 2024 · 3 comments
Open

MOVETYPE_FOLLOW entities attached to movable entities are flickering #1659

Hedgefog opened this issue Apr 18, 2024 · 3 comments

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@Hedgefog
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Hedgefog commented Apr 18, 2024

For some reason, all entities with MOVETYPE_FOLLOW move type attached to the player entity with aiment are flickering.
On the gif you can see kart which is entity with MOVETYPE_TOSS and character is separate entity attached to the car entity within aiment:

ezgif-2-0ee5743643

Neither the character nor the kart is the entity of the player, the real player entity is hidden here, however, this issue is also present if MOVETYPE_FOLLOW entity is attached to the player.

There is also another related issue I found during the test. For some reason, the player can't see his own model even he has a different view entity (SetView engine function), so third-party plugins for the third-person camera are not working.

@Hedgefog Hedgefog changed the title MOVETYPE_FOLLOW entities are flickering MOVETYPE_FOLLOW entities attached to players are flickering Apr 18, 2024
@a1batross
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a1batross commented Apr 18, 2024

Who is the player on the GIF? The car? The banana? :D Just kidding, I guess it's a car as it's not flickering...

Thanks for edit though, at first I thought you somehow set MOVETYPE_FOLLOW to a player... which would complicate some things a bit.

For some reason, the player can't see his own model even he has a different view entity (SetView engine function), so third-party plugins for the third-person camera are not working.

Can you post a separate issue anyway? It's easier to track bugreports when they are as minimal as possible.

@Hedgefog Hedgefog changed the title MOVETYPE_FOLLOW entities attached to players are flickering MOVETYPE_FOLLOW entities attached to movable entities are flickering Apr 18, 2024
@Hedgefog
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Hedgefog commented Apr 18, 2024

Sure!
I've also updated the description, it looks like this issue is related to all movable "host" entities. So if the entity has movetype different from MOVETYPE_NONE all entities attached to this entity will flicker.

@Hedgefog
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Looks like it depends on the entity origin or vis zones 😮

ezgif-5-f811525dc1

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