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.sbproj
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.sbproj
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{
"Title": "Pool",
"Type": "game",
"Org": "facepunch",
"Ident": "pool",
"Tags": "",
"Schema": 1,
"HasAssets": true,
"AssetsPath": "",
"Resources": "ui/*\nsounds/*\nsurfaces/*",
"MenuResources": "ui/menu/*\nvideos/*\nsounds/*",
"HasCode": true,
"CodePath": "code",
"PackageReferences": [],
"EditorReferences": null,
"Metadata": {
"MapList": [],
"MinPlayers": 2,
"MaxPlayers": 2,
"MapSelect": "Hidden",
"RankType": "Elo",
"LeaderboardType": "Descending",
"GameNetworkType": "Multiplayer",
"PerMapRanking": false,
"GameCategory": "None",
"Physics": {
"SubSteps": 10,
"TimeScale": 1,
"Gravity": "0,0,-800",
"AirDensity": 1.2,
"SleepingEnabled": true,
"SimulationMode": "Continuous",
"PositionIterations": 2,
"VelocityIterations": 8,
"SoftBodyIterations": 1,
"SoftBodySubsteps": 1
},
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger",
"ball": "Collide",
"powerup": "Collide"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "trigger"
},
{
"a": "powerup",
"b": "powerup",
"r": "Ignore"
},
{
"a": "ball",
"b": "powerup",
"r": "Trigger"
}
]
},
"GameSettings": {
"pool_turn_time": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "pool_turn_time",
"DisplayName": "Turn Time",
"DefaultValue": "30",
"Description": "",
"Maximum": 60
}
},
"DefaultLeaderboards": null,
"Summary": "A classic pub game where your skill is determined by your blood-alcohol content.\r\n",
"Description": "A classic pub game where your skill is determined by your blood-alcohol content.\r\n",
"Public": true,
"TickRate": 50,
"CsProjName": ""
}
}