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InputEventMultiScreenDrag fingers not reset #21

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yknapp opened this issue May 18, 2022 · 1 comment
Open

InputEventMultiScreenDrag fingers not reset #21

yknapp opened this issue May 18, 2022 · 1 comment

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@yknapp
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yknapp commented May 18, 2022

THIS ONLY OCCURS ON GODOT WEB EXPORT:
The fingers property of input event InputEventMultiScreenDrag is not reset.
It always contains the maximum number of fingers that triggered that event.
So if you triggered the event with 2 fingers, then fingers = 2.
After that, you trigger the event with 3 fingers, then finger = 3.
Then you trigger the event again with 2 fingers, then finger = 3.

@Federico-Ciuffardi
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Federico-Ciuffardi commented May 25, 2022

I think this may be related to webGL as discussed in this issue, please read it.

Also I just found these issues [1] [2] on godot's github, they were similar issues, but they were fixed in version 3.4.1. Perhaps your issue is related. I think it's best if you try to do a minimal example and open an issue on godot's github.

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