Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RetroAchievements don't work if a game is set to ask for emulator on startup #464

Open
LordArchantos opened this issue Mar 2, 2024 · 0 comments

Comments

@LordArchantos
Copy link

LordArchantos commented Mar 2, 2024

For convenience, I have set up both Steam and regular versions of RetroArch through Playnite, as well as one extra profile to run with achievements off. So when I scan games for RetroArch, I set the scanner to ask to choose the emulator at startup.
image

I've found that currently SuccessStory does not work if the only play action has the emulator set to "Choose at startup". The plugin doesn't show up in the context menu for these games either. The games have platforms assigned, which are associated in the SuccessStory settings as well.

image

Additionally, any games set up like this, that I had previously scanned achievements for, now lose them if I e.g. add a game to favourites and then from the Extensions -menu download plugin data for Favourites.

image

TL;DR: Currently the plugin only works correctly when a game has at least one action with an emulator option other than "choose on startup".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant