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Here is part of the relevant bit of extensions.log, for hopefully obvious reasons I am intentionally leaving out the lines directly before them that list the privated games by name:
01-04 17:19:27.097|INFO |SuccessStory#SteamAchievements:GetAchievements() - IsLocal : False, IsManual : False, HasApiKey: True, SteamIsPrivate: False
01-04 17:19:27.301|INFO |SuccessStory#SteamAchievements:Old
01-04 17:19:27.439|WARN |SuccessStory#SteamAchievements:Steam profil is private
01-04 17:19:27.439|ERROR|SuccessStory#Common:Error on GetPlayerAchievements()|G:\GitHub\Lacro59\playnite-successstory-plugin\source\Clients\SteamAchievements.cs|680
System.Net.WebException: The remote server returned an error: (403) Forbidden.
I'm not sure if anything can be done to get the achievement data in this situation, but at the very least there needs to be a rewording of the error message; my Steam account is not private, but the warning is saying that it is. No, the specific games are private, which is intentional.
The text was updated successfully, but these errors were encountered:
This add-on sends an error if a game is added to Playnite that is marked as private on Steam using the recent Steam feature that allows me to do so.
Here is part of the relevant bit of extensions.log, for hopefully obvious reasons I am intentionally leaving out the lines directly before them that list the privated games by name:
I'm not sure if anything can be done to get the achievement data in this situation, but at the very least there needs to be a rewording of the error message; my Steam account is not private, but the warning is saying that it is. No, the specific games are private, which is intentional.
The text was updated successfully, but these errors were encountered: