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1.20.1 Forge Redstone differs from Vanilla and Fabric #9973
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To debug this I need something far simpler then this massive contraption. At the end of the day its the TNT duplicator that is the issue, so find a isolated case to test that. |
I will try to create a simpler version of the mechanism used in the cannon later. I also want to ask whether the main mechanisms behind the cannon such as building momentum on the TNT stuck in stasis would still work on forge and whether it would make its way to target or whether the main mechanisms behind it are broken by forge. if the mechanisms work on forge what I could do is fine tune the cannon in order to make it work within forge. |
Chunk loading is modified by Forge, however in theory it should use the same chunk ticketing system as vanilla. Just with the ability for mods to add extra ticket types. Also for future note, a bit more detailed reproduction steps is also helpful.
And then Overall, my main point is that when reporting issues, its nice to have a example of the issue but it needs to be something A LOT simpler and better explained. So even tho we tried, and it was kinda fun digging into it, we had no idea how to isolate the issue and verify it. Which is needed to be done before we can fix it. |
Minecraft Version: {1.20.1}
Forge Version: {Forge version. 47.2}
Steps to Reproduce:
Description of issue:
It seems that both the timing as well as the normal game features differ in forge as whenever I use the cannon the timing for pushing the TNT is off as well as whatever TNT does get put on the cannon never makes it to target.
Link to Files
https://www.mediafire.com/folder/88qrgise22lax/Orbital_Strike_Cannon
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