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Releases: MirrorNetworking/Mirror

v89.6.5

28 Mar 17:50
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89.6.5 (2024-03-28)

Bug Fixes

  • LagCompensator: Updated Attributes (f2291fc)

v89.6.4

28 Mar 14:25
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89.6.4 (2024-03-28)

Performance Improvements

  • PredictedRigidbody: introduce FAST mode where physics & renderers aren't separated (0c2321a)

v89.6.3

28 Mar 13:45
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89.6.3 (2024-03-28)

Bug Fixes

  • PredictedRigidbody: increase default motion smoothing angular velocity threshold (5b24c88)

v89.6.2

27 Mar 15:20
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89.6.2 (2024-03-27)

Performance Improvements

  • PredictedRigidbody: OnReceivedState compares sqr magnitude (4b632ed)
  • PredictedRigidbody: OnReceivedState compares sqr magnitude (part 2) (8e2bcc0)
  • PredictedRigidbody: revert syncing 'sleeping' because it cut benchmark performance in half (!) (dba373b)

v89.6.1

26 Mar 12:29
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89.6.1 (2024-03-26)

Bug Fixes

  • RemoteStatistics: Changed default hotKey to backQuote (fa64d7a)

v89.6.0

24 Mar 16:14
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89.6.0 (2024-03-24)

Features

  • SyncSet: Add individual Actions for operations (f15b9f3)

v89.5.1

24 Mar 14:31
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89.5.1 (2024-03-24)

Bug Fixes

  • SyncSet: Change Callback to Action (527b754)
  • SyncSet: Clear after Callback (ee61745)

v89.5.0

23 Mar 19:07
5e1c802
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89.5.0 (2024-03-23)

Features

  • SyncList: Add individual Actions for operations (#3794) (5e1c802)

v89.4.2

23 Mar 18:51
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89.4.2 (2024-03-23)

Bug Fixes

  • SyncList: Change Callback to Action (f2b8986)
  • SyncList: Clear after Callback (7236447)

v89.4.1

23 Mar 16:10
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89.4.1 (2024-03-23)

Bug Fixes

  • PredictedRigidbody now always teleports to corrections to avoid objects not being able to move to a corrected position if there's another object inbetween (f2d43de)