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Implement missing draw effects for ebitenSurface
#822
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For issues that are essential, but are not on the critical path or blocking development in any way
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We need to implement the following draw effects:
d2enum.DrawEffectBurn
d2enum.DrawEffectNormal
d2enum.DrawEffectMod2XTrans
d2enum.DrawEffectMod2X
d2enum.DrawEffectNone
This should be done in
ebitenSurface.handleStateEffect
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