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Use character save file for actual start position when joining a server #829

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gravestench opened this issue Oct 25, 2020 · 1 comment
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Normal Priority For issues that are essential, but are not on the critical path or blocking development in any way

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@gravestench
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We currently place the character at the start position for the first map engine. Instead, we need to use character save data to determine which map to spawn the player in.

@gravestench gravestench added the Normal Priority For issues that are essential, but are not on the critical path or blocking development in any way label Oct 28, 2020
@EndlessEden
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How is this currently handled for subsequent clients? | im assuming the server is setup for non-dedicated mode, is using the map seed, location data, and difficult from the save file loaded at startup mapped to the host-client.
Does this mean subsequent connections (client 2, client 3, etc) all are started at the same location, or is their client supposed to send their location information along with other player data?

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