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Multiplayer stability #49

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tschuldigung opened this issue May 26, 2020 · 0 comments
Open

Multiplayer stability #49

tschuldigung opened this issue May 26, 2020 · 0 comments
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@tschuldigung
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search for endturn() calls, sometimes these are quick and dirty, thus different multiplayer pcs might run into different states. This explains why sometimes we have to wait for ages for a connected multiplayer to play - he might be stuck in some dirty if-branch. See e.g. turnStarted()

Minimum correction:After endturn(), the function shall be exited.

@tschuldigung tschuldigung added the bug Something isn't working label May 26, 2020
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