Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

HedgeLib++ - Support same archiving formats as C# HedgeLib #40

Open
4 of 10 tasks
Radfordhound opened this issue Jan 15, 2019 · 0 comments
Open
4 of 10 tasks

HedgeLib++ - Support same archiving formats as C# HedgeLib #40

Radfordhound opened this issue Jan 15, 2019 · 0 comments

Comments

@Radfordhound
Copy link
Owner

Radfordhound commented Jan 15, 2019

Specifically, this means HedgeLib++ should be able to do all of the following:

  • Read Heroes/Shadow Archives (.one)
  • Read '06 Archives (.arc)
  • Read Unleashed/Generations Uncompressed Archives (.ar, .pfd) [e21ef44]
  • Read Unleashed/Generations Packed File Indices (.pfi)
  • Read Forces Archives (.pac) [16a24c0]
  • Write Heroes/Shadow Archives (.one)
  • Write '06 Archives (.arc)
  • Write Unleashed/Generations Uncompressed Archives (.ar, .pfd) [19b25e4]
  • Write Unleashed/Generations Packed File Indices (.pfi)
  • Write Forces Archives (.pac) [d72cbbb]

Additional archiving formats (such as Lost World's/Colors', and support for Compression in Unleashed/Generations Archives) are planned to be supported as well, but these were not supported in C# HedgeLib, so they'll have their own issues.

@Radfordhound Radfordhound added this to the HedgeLib++ 1.0 milestone Jan 15, 2019
@Radfordhound Radfordhound added this to To do (High Priority) in HedgeLib++ Jan 15, 2019
@Radfordhound Radfordhound moved this from To do (High Priority) to In progress in HedgeLib++ Jan 22, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
HedgeLib++
  
In progress
Development

No branches or pull requests

1 participant