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HedgeLib++ - Support same Hedgehog Engine formats as C# HedgeLib #45

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Radfordhound opened this issue Jan 15, 2019 · 1 comment
Open
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@Radfordhound
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Radfordhound commented Jan 15, 2019

Specifically, this means HedgeLib++ should be able to do all of the following:

  • Read Lights (.light)
  • Read Models (.model, .terrain-model) [5dba8b4]
  • Read Materials (.material) [f4905e2]
  • Read Texture Information (.texture) [f4905e2]
  • Read Texture sets (.texset) [f4905e2]
  • Write Lights (.light)
  • Write Models (.model, .terrain-model)
  • Write Materials (.material)
  • Write Texture Information (.texture)
  • Write Texture sets (.texset)
@Radfordhound Radfordhound added this to the HedgeLib++ 1.0 milestone Jan 15, 2019
@Radfordhound Radfordhound added this to To do (High Priority) in HedgeLib++ Jan 15, 2019
@Radfordhound Radfordhound moved this from To do (High Priority) to In progress in HedgeLib++ Feb 9, 2019
@Radfordhound
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8abad5d Added support for reading Hedgehog Engine models

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