You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I looked into the source code of the Window module for OS X and I didn't find a Vulkan implementation file there. I think everyone knows about the existence of MoltenVK, why not implement Vulkan functionality for macOS and iOS? This will significantly increase the library's performance on Apple platforms.
The text was updated successfully, but these errors were encountered:
SFML doesn't use Vulkan as a backend, it still uses OpenGL. The Vulkan code you see is examples of using SFML just for windowing, and writing your own Vulkan rendering code. Also SFML3 is still in development, and since there's still 2.6 to release before SFML3 can be released there's still time to add things in to 3.
Re-implementing a renderer isn't a trivial task, doing so for Vulkan is an even bigger task. It's inevitable that Vulkan support will come, as it essentially superseded OpenGL, but the path there is undefined and will take a while.
I looked into the source code of the Window module for OS X and I didn't find a Vulkan implementation file there. I think everyone knows about the existence of MoltenVK, why not implement Vulkan functionality for macOS and iOS? This will significantly increase the library's performance on Apple platforms.
The text was updated successfully, but these errors were encountered: