Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Option to always show current protection level of tiles #49

Open
cyberbeat opened this issue Apr 2, 2023 · 2 comments
Open

Option to always show current protection level of tiles #49

cyberbeat opened this issue Apr 2, 2023 · 2 comments
Labels
enhancement New feature or request

Comments

@cyberbeat
Copy link

It would be nice to have an option to always show the current protection level of tiles (perhaps even of enemys), than it would not be necessary to click on a unit. And even, when clicking on a unit, the interface currrently does not take into account the protection, for the selected unit itself. I am also often confused, when I clicked on a unit, that then the tile is empty, and I forgot where exactly it stands - it would be better to let it stay there but give it 50% opacity (or something similar).

Another wish: store last X seeds in a list, so it would be possible to play again a previous map (especially when not won).

Btw: great game! Don't add too much new features (or at least make them optional), because it impresses by its simplicity (the learning curve is not too steep).

@Sesu8642 Sesu8642 added the enhancement New feature or request label Apr 2, 2023
@Sesu8642
Copy link
Owner

Sesu8642 commented Apr 2, 2023

Thanks for your feedback and suggestions!

Since there is the options menu now, it does make sense to have such an option.

I think that it makes some sense to assume the picked up unit is no longer protecting since the player probably picked it up to move it somewhere else. It is only confusing if you don't in fact want to move that unit. The root cause seems to be that you need to pick up a unit to show the protection levels which is indeed rather unintuitive. But at least every player stumbles on this information while playing the game and no additional UI is needed. But I'm open to ideas on how to improve this.

@Sesu8642
Copy link
Owner

Sesu8642 commented Apr 2, 2023

I agree that the game mechanics should stay close to the original. They are after all what inspired me to make this game :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants