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Any changes to anything running within "PostDrawTranslucentRenderables" could have affected this, including changes from 4 days ago to overhead role icons, beacons, it's hard to attribute due to the stylua run.
Any changes to anything running within "PostDrawTranslucentRenderables" could have affected this, including changes from 4 days ago to overhead role icons, beacons, it's hard to attribute due to the stylua run.
I don't think the OHI influenced this, but the reworked wallhack is highly likely as it used quite a lot of render calls
Your version of TTT2 (mandatory)
Describe the bug (mandatory)
Footprints for the sniffer's lens will not be drawn.
To reproduce
Lens
or spawn as the SnifferExpected behavior
The sniffer's lens renders footprints
Context (please provide as much as you can)
This worked prior to any rendering changes such as surface.Reset wherever it might be implemented
Additional context
I didn't mention this to @WardenPotato yet, I forgot.
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