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Is your feature request related to a problem? Please describe.
the base-game classes are tightly coupled to role distribution logic preventing Infected-only rounds, or separating Detective from other role distribution
i don't know, apparently a complete rewrite is pending but nothing is actively planned where i can see it
Additional context
this is placing undue emphasis on the requirements for #1262 as a lot of people keep asking about how our server handles defective and infected logic, and in my opinion that should be a randomat event rather than something that touches TTT2ModifyFinalRoles but everything that wants to do that has to touch it if it isn't accommodated for by role-distribution
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
the base-game classes are tightly coupled to role distribution logic preventing Infected-only rounds, or separating Detective from other role distribution
Describe the solution you'd like
something that uses some of the older code from previous commits here
Describe alternatives you've considered
i don't know, apparently a complete rewrite is pending but nothing is actively planned where i can see it
Additional context
this is placing undue emphasis on the requirements for #1262 as a lot of people keep asking about how our server handles defective and infected logic, and in my opinion that should be a randomat event rather than something that touches
TTT2ModifyFinalRoles
but everything that wants to do that has to touch it if it isn't accommodated for by role-distributionThe text was updated successfully, but these errors were encountered: