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Expected behavior
That the number of available voices increases from the default 32 to a number of my choosing.
What I've tried
Changing the value during instantiation:
const synth = new Tone.PolySynth(Tone.Synth, {
maxPolyphony: 64
});
With the setter.
synth.set({ maxPolyphony: 64 });
Additional context
I appreciate that I probably shouldn't be getting anywhere near the 32 limit but I feel as though when I set it higher it should act like the API suggests it will.
The text was updated successfully, but these errors were encountered:
Describe the bug
When I try and set the maxPolyphony value to anything it doesn't seem to take.
To Reproduce
You can see it in action here: https://codepen.io/PeterHaughie/full/NWLmawv - click through the "emotions" I think Sad and Talking/Excited trigger the max when you hit play.
Expected behavior
That the number of available voices increases from the default 32 to a number of my choosing.
What I've tried
Changing the value during instantiation:
With the setter.
synth.set({ maxPolyphony: 64 });
Additional context
I appreciate that I probably shouldn't be getting anywhere near the 32 limit but I feel as though when I set it higher it should act like the API suggests it will.
The text was updated successfully, but these errors were encountered: