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On a fresh start on macOS, I see this:
Failed to create initial recording device profile. UnityEngine.Debug:LogError (object) SettingsManager:CreateDefaultSettings () (at Assets/Common/Model/SettingsManager.cs:120) SettingsManager:Reload () (at Assets/Common/Model/SettingsManager.cs:74) SettingsManager:get_Settings () (at Assets/Common/Model/SettingsManager.cs:31) ...
Same issue is also present on Android. Maybe also on Windows.
The first available recording device should be activated if possible.
The text was updated successfully, but these errors were encountered:
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Actual behaviour
On a fresh start on macOS, I see this:
Same issue is also present on Android. Maybe also on Windows.
Expected behaviour
The first available recording device should be activated if possible.
The text was updated successfully, but these errors were encountered: