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Is your feature request related to a problem? Please describe.
As of now when you decompile the .vmap_c to .vmap it splits map geometry as separate meshes per ObjectID, which could be useful in some cases while working on the map, while .gltf is only able to export many meshes which are merged together.
Describe the solution you'd like
Include some kind of switch for the mesh separation method, either by ObjectID or as it is right now in the current VRF version.
Describe alternatives you've considered
No response
The text was updated successfully, but these errors were encountered:
Just stumbled upon another limitation due to this issue, you can't properly tint this building on de_nuke because that big chunk of wall is getting exported as just one piece
Is your feature request related to a problem? Please describe.
As of now when you decompile the .vmap_c to .vmap it splits map geometry as separate meshes per ObjectID, which could be useful in some cases while working on the map, while .gltf is only able to export many meshes which are merged together.
Describe the solution you'd like
Include some kind of switch for the mesh separation method, either by ObjectID or as it is right now in the current VRF version.
Describe alternatives you've considered
No response
The text was updated successfully, but these errors were encountered: