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Implement C_OP_RenderModels for particles #716

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xPaw opened this issue Feb 2, 2024 · 0 comments
Open

Implement C_OP_RenderModels for particles #716

xPaw opened this issue Feb 2, 2024 · 0 comments

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@xPaw
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xPaw commented Feb 2, 2024

Is your feature request related to a problem? Please describe.

Used in HL:A

particles/combine_tech/combine_tankeryard_vault_shield_mesh.vpcf_c

Looks like this:

    m_Renderers = 
    [
        
        {
            _class = "C_OP_RenderModels"
            m_ModelList = 
            [
                
                {
                    m_model = resource:"models/props_combine/combine_structures/houdini/field_sections.vmdl"
                },
            ]
            m_bManualAnimFrame = true
            m_nManualFrameField = "38"
            m_hOverrideMaterial = resource:"materials/models/props_vehicles/van_a01/invisible_attachpoints.vmat"
            m_bAnimated = true
            m_bIgnoreNormal = true
            m_bDisableShadows = true
            m_bOnlyRenderInEffectsBloomPass = true
        },
    ]

Describe the solution you'd like

No response

Describe alternatives you've considered

No response

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