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gltf: create separate model roots for entities when exporting a map #783

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xPaw opened this issue May 3, 2024 · 0 comments
Open

gltf: create separate model roots for entities when exporting a map #783

xPaw opened this issue May 3, 2024 · 0 comments

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@xPaw
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xPaw commented May 3, 2024

Currently exporting a map will put everything into a single modelroot, that does not seem like a good idea.

This also means different models can be unintentionally breaking animations across models due to exportedModel.UseAnimation(animation.Name).

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