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Currently exporting a map will put everything into a single modelroot, that does not seem like a good idea.
This also means different models can be unintentionally breaking animations across models due to exportedModel.UseAnimation(animation.Name).
exportedModel.UseAnimation(animation.Name)
The text was updated successfully, but these errors were encountered:
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Currently exporting a map will put everything into a single modelroot, that does not seem like a good idea.
This also means different models can be unintentionally breaking animations across models due to
exportedModel.UseAnimation(animation.Name)
.The text was updated successfully, but these errors were encountered: