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Bone "hand_r" and possibly others broken in GLTF format. #788

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zndxcvbn opened this issue May 19, 2024 · 0 comments
Open

Bone "hand_r" and possibly others broken in GLTF format. #788

zndxcvbn opened this issue May 19, 2024 · 0 comments

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@zndxcvbn
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Describe the bug

Hello! I decompiled AK-47 into GLTF format and imported it into Blender. I then imported the gloves as well and put them on the bones. The hand_r bone has a twisted arm and the meshes look broken. If in edit mode you rotate this bone by 45 degrees so that it faces in the forward direction, then, in principle, everything falls into place.
I also did the weapon and glove .vmdl import operation using the SourceIO plugin. And there is no such problem there
image
image
SourceIO
image

Relevant log output or exception with stacktrace

No response

What game does this happen in

CS2

Reference file in a Source 2 game

weapons/models/ak47/weapon_rif_ak47.vmdl_c and other weapons

Expected behavior

I expect the correct position of the arm bones so that the arms do not break during the mesh

What version of VRF are you using?

9.2.3481 3af705d on Microsoft Windows NT 10.0.22631.0

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