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Hello! I decompiled AK-47 into GLTF format and imported it into Blender. I then imported the gloves as well and put them on the bones. The hand_r bone has a twisted arm and the meshes look broken. If in edit mode you rotate this bone by 45 degrees so that it faces in the forward direction, then, in principle, everything falls into place.
I also did the weapon and glove .vmdl import operation using the SourceIO plugin. And there is no such problem there
SourceIO
Relevant log output or exception with stacktrace
No response
What game does this happen in
CS2
Reference file in a Source 2 game
weapons/models/ak47/weapon_rif_ak47.vmdl_c and other weapons
Expected behavior
I expect the correct position of the arm bones so that the arms do not break during the mesh
What version of VRF are you using?
9.2.3481 3af705d on Microsoft Windows NT 10.0.22631.0
The text was updated successfully, but these errors were encountered:
Describe the bug
Hello! I decompiled AK-47 into GLTF format and imported it into Blender. I then imported the gloves as well and put them on the bones. The hand_r bone has a twisted arm and the meshes look broken. If in edit mode you rotate this bone by 45 degrees so that it faces in the forward direction, then, in principle, everything falls into place.
I also did the weapon and glove .vmdl import operation using the SourceIO plugin. And there is no such problem there
SourceIO
Relevant log output or exception with stacktrace
No response
What game does this happen in
CS2
Reference file in a Source 2 game
weapons/models/ak47/weapon_rif_ak47.vmdl_c and other weapons
Expected behavior
I expect the correct position of the arm bones so that the arms do not break during the mesh
What version of VRF are you using?
9.2.3481 3af705d on Microsoft Windows NT 10.0.22631.0
The text was updated successfully, but these errors were encountered: