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I second this. I've noticed it happening multiple times and it also breaks one of my scripts (some spawned peds would freeze and the script loses control over them). |
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its there in debug section under scripts |
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Thank you @lonelybud. |
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One problem I've been running into (which I cannot verify since I can't detect script hosts) is that certain players appear to be joining sessions as script host, and then bricking the entire server. I don't know if this is intentionally malicious behavior with a menu, or if the script host just happens to be super high latency or running on a potato PC, given the P2P system.
Some common patterns that I've observed include:
In a recent case, I had a person join my session which immediately started causing severe issues. I guessed correctly that it was the most recent join, and host kicked them. Everything then went back to normal.
Is there a practical way to detect a script host in a session to more easily identify poor script hosts?
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