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Postal 3 decompiler doesn't work right #63

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Kizoky opened this issue Jan 5, 2024 · 0 comments
Open

Postal 3 decompiler doesn't work right #63

Kizoky opened this issue Jan 5, 2024 · 0 comments

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@Kizoky
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Kizoky commented Jan 5, 2024

There are a few issues with the decompiler that makes it incomplete:

  • Missing $bolton and $prefab QC attachments (can provide you with a header with structs if needed, there are also supposedly other unknown QC attachments or even original attachments that had their syntax changed)
  • Attempting to decompile the Player's model and recompiling it will throw an error (too many animations, duplicated attachments)
  • Some models lose their eyes (such as Player's model)
  • Some bodygroups get lost during recompilation
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