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try implementing EKF instead of rolling average for when you are out #246

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adangert opened this issue Jan 5, 2020 · 1 comment
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@adangert
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adangert commented Jan 5, 2020

This might make the gameplay smoother, but also possibly introduce more computational lag, will need to be tested.

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adangert commented Oct 8, 2021

working on implementing a complimentary filter using integrated gyro/accelerometer data, this then can be used to get the orientation much more accurately, we can then use this to get the linear acceleration more accurately, and will then have a much more smooth experience.

Looking into the async module for python.

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