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KiCad design #7

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gijsn opened this issue Oct 21, 2020 · 2 comments
Open

KiCad design #7

gijsn opened this issue Oct 21, 2020 · 2 comments

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@gijsn
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gijsn commented Oct 21, 2020

Hi Aaron,

I learned about the game through the cnlohr youtube channel!
Over the last months, I've adapted your game to work on the hardware I've had laying around (esp8266, WS2812B led ring, 2 AA batteries etc.) and played it with some of my friends.

Last weekend, I developed the design in KiCad to get it produced for about 3-4€/pc. The hardware is not completely compatible with the software here, and I made some additions (like a scoring tab).

Now, what Im looking for is a proper way to make a 'control'-board from which the sensitivity, radar and game-mode, duration etc. could be adjusted, if you have any ideas, let me know!

image

NB. dont mind the headers, Im also planning to add an I2C OLED screen for future upgradability, and programming header.. The 3 AA cells will be on the back, and the hole allows for a keycord.

@adangert
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Awesome work, that board looks great! The esps should be able to either host webservers, or connect to one, that way there should be a way to build an interface to control the game parameters from your phone. Also I've played sardines mode where it's the zombies that go hide, and any humans that find them join in the large pile until everyone is huddling up, it's a different way to play but works well in some environments!

@gijsn
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gijsn commented Oct 21, 2020

Thanks for the feedback, appreciate it.

I still do have an actual issue though that I forgot to mention,
In some scan-cycles, the radar blanks out, seemingly receiving no signal. Im assuming that is because of the AP_STA mode, and that sometimes, the scan_done cycle indeed gets nothing as the other boards are scanning concurrently, what are your thoughts on that?

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