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Originally posted by Rebze May 15, 2024
Does anyone know how the Hostage entity ids work?
While going through the database I found the tables public.hostage_picked_up and public.hostage_rescued empty. The tables public.hostage_pick_up_start and public.hostage_rescued are filled, but some hostage entity ids in public.hostage_rescued do not have corresponding entries in hostage_pick_up_start. This happened for about half the successful rescues.
I have tried around with a few demos, both Valve and FACEIT, but haven't been able to find out when/why it happens - sometimes it even happens with hostages that were only picked up once and carried straight to the rescue zone without any interruptions. I can provide an example demo if necessary, it's just too big to upload here
The text was updated successfully, but these errors were encountered:
Discussed in #838
Originally posted by Rebze May 15, 2024
Does anyone know how the Hostage entity ids work?
While going through the database I found the tables public.hostage_picked_up and public.hostage_rescued empty. The tables public.hostage_pick_up_start and public.hostage_rescued are filled, but some hostage entity ids in public.hostage_rescued do not have corresponding entries in hostage_pick_up_start. This happened for about half the successful rescues.
I have tried around with a few demos, both Valve and FACEIT, but haven't been able to find out when/why it happens - sometimes it even happens with hostages that were only picked up once and carried straight to the rescue zone without any interruptions. I can provide an example demo if necessary, it's just too big to upload here
The text was updated successfully, but these errors were encountered: