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Error when importing files exported by Aseprite into Unreal Engine #4426

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whirlwind0204 opened this issue Apr 18, 2024 · 2 comments
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bug low priority persistence Issues about loading or saving files / persisting information on disk time-5
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@whirlwind0204
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Exported files from Aseprite produce 'unsupported file type' errors in Unreal Engine 4.27.2

Error occurs attempting to use them as a:

  • Game Icon
  • Editor Splash
  • and Game Splash

image52
image264

Personal Workaround

Inputting an exported .png of my icon into an online convertor (.png to .ico) allowed it to be accepted as a game icon

Tested file types

.jpg (Editor and Game Splash)
.ico (Game Icon)

Aseprite and System version

  • Aseprite version: v1.3.6, dev
  • System: Windows 10 Home, Ver. 22H2
@whirlwind0204
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Additional Information:

I have found that despite the error persisting, the game icons do in fact show when launching the game

Steps to reproduce:

  1. Create an Unreal Engine 4.27.2 Project
  2. Enter Project Settings > Scroll down to Platform > Windows
  3. Set the Game Icon, Editor Splash or Game Splash
  4. If Editor Splash was set, it will show on relaunch - If Game Icon was set, it will show as the application icon when launching game in PIE

@Gasparoken Gasparoken added bug persistence Issues about loading or saving files / persisting information on disk low priority time-5 labels May 14, 2024
@Gasparoken Gasparoken added this to the v1.3.x milestone May 14, 2024
@Gasparoken
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Thanks for this report. I was able to reproduce it.

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Labels
bug low priority persistence Issues about loading or saving files / persisting information on disk time-5
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