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Does assimp have a material key to indicate that alpha masking/discard should be used, rather than blending? glTF materials do have the AI_MATKEY_GLTF_ALPHAMODE key, which is set to "MASK" when alpha discard is to be used.
Is there another key that is more general-purpose, for use with FBX or other files?
The text was updated successfully, but these errors were encountered:
Does assimp have a material key to indicate that alpha masking/discard should be used, rather than blending? glTF materials do have the AI_MATKEY_GLTF_ALPHAMODE key, which is set to "MASK" when alpha discard is to be used.
Is there another key that is more general-purpose, for use with FBX or other files?
The text was updated successfully, but these errors were encountered: