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Feature request: anti-aliasing #7

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neuromancer opened this issue Oct 14, 2019 · 1 comment
Open

Feature request: anti-aliasing #7

neuromancer opened this issue Oct 14, 2019 · 1 comment
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enhancement New feature or request

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@neuromancer
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It could be nice to have anti-aliasing to avoid this:

anti

@codenamecpp
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Yeah, indeed.
I'm sure that simple turning on mipmaps generation will pretty much fix that - currently there are no mipmaps.
The reason they were disabled is that now textures are color 32 rgb but I planned to change it to 8bit and emulate palette to handle remaps etc. That requires some time to research and tests, i think i'll go into after implementing some primary features like cars driving and peds logic.

@codenamecpp codenamecpp self-assigned this Oct 16, 2019
@codenamecpp codenamecpp added this to the Tier1 milestone Oct 29, 2019
@codenamecpp codenamecpp added the enhancement New feature or request label Oct 29, 2019
@codenamecpp codenamecpp removed this from the Tier1 milestone Sep 12, 2020
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