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Compiling failure Linux X64 #3138
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make[2]: Entering directory '/home/corey/keeperfx/deps/zlib' hmm zlib is a submodule could you check if it's correctly checked out, it might be a git issue where it only checked out the main repo without the submodules |
and the sdl dependencies on your system that would be for native linux builds right? atm only windows version work, but can build on linux and run it trough wine |
Should I double check that the submodules are loaded? |
Yes, x64 binaries Oh really? well I'd rather have it natively support Linux by compiling it |
there's still a couple things that need to be done before that would work
and yes just check if there's stuff in deps/zlib |
Oh ok well I won't be much help there but I will be a lot of help with the compiling and debugging/reporting issues as well as compiling on multiple architectures beyond x64 with i686 and Arm64 Yep there is a bunch of files in deps/zlib |
Do you have And did you follow the build instructions? https://github.com/dkfans/keeperfx/wiki/Building-KeeperFX |
I have an actual i686 Linux device to compile and test on but I am compiling on x64 Yeah I did but I am re reading over it again, this doesn't require 32bit multilibs to work right? like this isn't a 32bit game and can actually be compiled for 64bit etc correct? I just did the manual compile and did the following
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Right there's also a lot of longs in the game that would need to be replaced with a int32_t to stay same as the 64 bit, that might also cause issues, atm no working 64-bit version has been made on either os |
Hey I just wanted to report that I am unable to manually build on Manjaro Linux, I also assume it's thinking I am on Windows using WSL also whcih is incorrect and should be using the SDL2 dependencies on my system
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