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The current biggest hurdle to switching to eastl is the loss of debug support in clang. So I had to switch back to the native stl implementations. The docs mention an AutoExp.dat file that exists for Visual Studio but I don't even see that in the source. clang and lldb has become the dominant C++ compiler out there. Considering macOS, iOS, Android, Windows, and consoles have clang compilers and lldb, I assume EA must have unreleased visualizers for both Visual Studio and for other environments like Xcode.
This is a big deal not releasing this. There aren't that many EASTL classes, and so lldb visualizers should be provided. Someone out there has to have written some. I guess I'll have to start writing one myself.
EA only released a natvis file which is no help when running on Xcode. And Xcode moved all their python visualizers to internal C++ code for their STL impl. Ugh.
electronicarts/EASTL#462
The current biggest hurdle to switching to eastl is the loss of debug support in clang. So I had to switch back to the native stl implementations. The docs mention an AutoExp.dat file that exists for Visual Studio but I don't even see that in the source. clang and lldb has become the dominant C++ compiler out there. Considering macOS, iOS, Android, Windows, and consoles have clang compilers and lldb, I assume EA must have unreleased visualizers for both Visual Studio and for other environments like Xcode.
This is a dead link
https://github.com/electronicarts/EASTL/blob/master/doc/html/AutoExp.dat
I did find this for Visual Studio
https://github.com/electronicarts/EASTL/blob/master/doc/EASTL.natvis
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