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the logic that sends multiple serfs to a road to assist transporting seems to be affecting sailors, causing two sailors to appear on the water road and breaking it. To fix, add an is_water_path(j) check to Flag::update() around /* Update transporter flags, decide if serf needs to be sent to road */
The text was updated successfully, but these errors were encountered:
the logic that sends multiple serfs to a road to assist transporting seems to be affecting sailors, causing two sailors to appear on the water road and breaking it. To fix, add an is_water_path(j) check to Flag::update() around /* Update transporter flags, decide if serf needs to be sent to road */
The text was updated successfully, but these errors were encountered: