We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WTR:
ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0) Bonsai.Designer.BonsaiCanvas.ReconstructEditorConnections (System.Collections.Generic.Dictionary2[TKey,TValue] nodeMap) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiCanvas.cs:214) Bonsai.Designer.BonsaiCanvas..ctor (Bonsai.Core.BehaviourTree tree) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiCanvas.cs:28) Bonsai.Designer.BonsaiEditor.SetBehaviourTree (Bonsai.Core.BehaviourTree tree) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiEditor.cs:360) Bonsai.Designer.BonsaiWindow.BuildCanvas () (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiWindow.cs:218) Bonsai.Designer.BonsaiWindow.OnGUI () (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiWindow.cs:92) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <63ccfe108ffa44728b417cb47fb2f841>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <63ccfe108ffa44728b417cb47fb2f841>:0) UnityEditor.DockArea.OldOnGUI () (at <63ccfe108ffa44728b417cb47fb2f841>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3b9216b5eb2547d2a9ee9f63fc12b7c2>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)`
ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary
2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0) Bonsai.Designer.BonsaiCanvas.ReconstructEditorConnections (System.Collections.Generic.Dictionary
The text was updated successfully, but these errors were encountered:
Pull request #33
Sorry, something went wrong.
Merge branch 'fix/luis-l#32-ane-bonsai-canvas' into develop
846d5fa
b6690f2
No branches or pull requests
WTR:
ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary
2[TKey,TValue].FindEntry (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)System.Collections.Generic.Dictionary
2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0) Bonsai.Designer.BonsaiCanvas.ReconstructEditorConnections (System.Collections.Generic.Dictionary
2[TKey,TValue] nodeMap) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiCanvas.cs:214)Bonsai.Designer.BonsaiCanvas..ctor (Bonsai.Core.BehaviourTree tree) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiCanvas.cs:28)
Bonsai.Designer.BonsaiEditor.SetBehaviourTree (Bonsai.Core.BehaviourTree tree) (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiEditor.cs:360)
Bonsai.Designer.BonsaiWindow.BuildCanvas () (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiWindow.cs:218)
Bonsai.Designer.BonsaiWindow.OnGUI () (at Assets/3rdParty/BonsaiBehaviourTree/Editor/BonsaiWindow.cs:92)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEditor.DockArea.OldOnGUI () (at <63ccfe108ffa44728b417cb47fb2f841>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3b9216b5eb2547d2a9ee9f63fc12b7c2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)`
The text was updated successfully, but these errors were encountered: