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src DXBC file : vs.txt
vs.txt
// // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // POSITION 0 xyz 0 NONE float xyz // NORMAL 0 xyz 1 NONE float xyz // TANGENT 0 xyzw 2 NONE float xyzw // TEXCOORD 0 xy 3 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // TEXCOORD 0 xyz 1 NONE float xyz // TEXCOORD 1 xyz 2 NONE float xyz // TEXCOORD 2 xyzw 3 NONE float xyzw // TEXCOORD 3 xy 4 NONE float xy // TEXCOORD 4 xyz 5 NONE float xyz // vs_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[66], immediateIndexed dcl_input v0.xyz dcl_input v1.xyz dcl_input v2.xyzw dcl_input v3.xy dcl_output_siv o0.xyzw, position dcl_output o1.xyz dcl_output o2.xyz dcl_output o3.xyzw dcl_output o4.xy dcl_output o5.xyz dcl_temps 2 mul r0.xyz, v0.yyyy, cb0[37].xyzx mad r0.xyz, cb0[36].xyzx, v0.xxxx, r0.xyzx mad r0.xyz, cb0[38].xyzx, v0.zzzz, r0.xyzx add r0.xyz, r0.xyzx, cb0[39].xyzx mul r1.xyzw, r0.yyyy, cb0[63].xyzw mad r1.xyzw, cb0[62].xyzw, r0.xxxx, r1.xyzw mad r1.xyzw, cb0[64].xyzw, r0.zzzz, r1.xyzw mov o1.xyz, r0.xyzx add r0.xyzw, r1.xyzw, cb0[65].xyzw mov o0.xyzw, r0.xyzw mul r1.xyz, v1.yyyy, cb0[37].xyzx mad r1.xyz, cb0[36].xyzx, v1.xxxx, r1.xyzx mad o2.xyz, cb0[38].xyzx, v1.zzzz, r1.xyzx mul r1.xyz, v2.yyyy, cb0[37].xyzx mad r1.xyz, cb0[36].xyzx, v2.xxxx, r1.xyzx mad o3.xyz, cb0[38].xyzx, v2.zzzz, r1.xyzx mov o3.w, v2.w mov o4.xy, v3.xyxx mul r0.y, r0.y, cb0[10].x mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000) mov o5.z, r0.w add o5.xy, r1.zzzz, r1.xwxx ret // Approximately 0 instruction slots used
after .\lua\lua.exe .\dxbc_reader.lua .\vs.txt -o vs.hlsl output the vs.hlsl, the content like below:
.\lua\lua.exe .\dxbc_reader.lua .\vs.txt -o vs.hlsl
vs.hlsl
class INPUT { POSITION; NORMAL; TANGENT; TEXCOORD1; } class OUT { SV_POSITION; TEXCOORD1; TEXCOORD2; TEXCOORD3; TEXCOORD4; TEXCOORD5; } void main(INPUT in) { r0.xyz = in.POSITION.yyy * cb0[37].xyz; r0.xyz = cb0[36].xyz*in.POSITION.xxx + r0.xyz; r0.xyz = cb0[38].xyz*in.POSITION.zzz + r0.xyz; r0.xyz = r0.xyz + cb0[39].xyz; r1.xyzw = r0.yyyy * cb0[63].xyzw; r1.xyzw = cb0[62].xyzw*r0.xxxx + r1.xyzw; r1.xyzw = cb0[64].xyzw*r0.zzzz + r1.xyzw; out.TEXCOORD1.xyz = r0.xyz; r0.xyzw = r1.xyzw + cb0[65].xyzw; out.SV_POSITION.xyzw = r0.xyzw; r1.xyz = in.NORMAL.yyy * cb0[37].xyz; r1.xyz = cb0[36].xyz*in.NORMAL.xxx + r1.xyz; out.TEXCOORD2.xyz = cb0[38].xyz*in.NORMAL.zzz + r1.xyz; r1.xyz = in.TANGENT.yyy * cb0[37].xyz; r1.xyz = cb0[36].xyz*in.TANGENT.xxx + r1.xyz; out.TEXCOORD3.xyz = cb0[38].xyz*in.TANGENT.zzz + r1.xyz; out.TEXCOORD3.w = in.TANGENT.w; out.TEXCOORD4.xy = in.TEXCOORD3.xy; r0.y = r0.y * cb0[10].x; r1.xzw = r0.xwy * float3(0.5, 0.5, 0.5); out.TEXCOORD5.z = r0.w; out.TEXCOORD5.xy = r1.zz + r1.xw; return; }
the Semantic Translate Error like the areas of red which below pic :
The text was updated successfully, but these errors were encountered:
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src DXBC file :
vs.txt
after
.\lua\lua.exe .\dxbc_reader.lua .\vs.txt -o vs.hlsl
output thevs.hlsl
, the content like below:the Semantic Translate Error like the areas of red which below pic :
The text was updated successfully, but these errors were encountered: