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I had to use a debugger to find this issue, but there's a suppressed null ref inside BundleBuildMap.CreateDataSources().
That null ref occurs when the folder contains any other *.asset file, the AssetDatabase.LoadAssetAtPath call is returning null because the type doesn't match.
Workaround:
Put build maps in their own folder.
The text was updated successfully, but these errors were encountered:
I had to use a debugger to find this issue, but there's a suppressed null ref inside BundleBuildMap.CreateDataSources().
That null ref occurs when the folder contains any other *.asset file, the AssetDatabase.LoadAssetAtPath call is returning null because the type doesn't match.
Workaround:
Put build maps in their own folder.
The text was updated successfully, but these errors were encountered: