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Can't load buildmaps if they're in a folder with any other *.asset files #4

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virtushda opened this issue Apr 16, 2023 · 0 comments
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invalid This doesn't seem right

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@virtushda
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I had to use a debugger to find this issue, but there's a suppressed null ref inside BundleBuildMap.CreateDataSources().
That null ref occurs when the folder contains any other *.asset file, the AssetDatabase.LoadAssetAtPath call is returning null because the type doesn't match.

image

Workaround:
Put build maps in their own folder.

@michael811125 michael811125 added the invalid This doesn't seem right label Dec 22, 2023
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