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Test code, set secne.input.topOnly to false
secne.input.topOnly
false
this.disableInteractive()
0
1
The root cause might be:
processDragUpEvent
this._drag
disableInteractive()
Might copy this._drag list in step 1 to fix this bug (if length of this._drag is larger than 1).
The text was updated successfully, but these errors were encountered:
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Description
Test code, set
secne.input.topOnly
tofalse
this.disableInteractive()
, it will log0
,1
shown that 2 game objects has been touched1
will be shownThe root cause might be:
processDragUpEvent
method, the loop is based onthis._drag
listdisableInteractive()
method called under 'dragend' event, it will remove game object fromthis._drag
list, that will cause loop error of step1Might copy
this._drag
list in step 1 to fix this bug (if length of this._drag is larger than 1).The text was updated successfully, but these errors were encountered: