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Crash on roda.swf #16332

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p0008874 opened this issue May 15, 2024 · 0 comments
Open

Crash on roda.swf #16332

p0008874 opened this issue May 15, 2024 · 0 comments
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bug Something isn't working panic Hit a panic wgpu-oom An out-of-memory error from within wgpu

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@p0008874
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Describe what you were doing

https://drive.google.com/file/d/1dPopZHp8A1ThmBKieNZZj8ZOf96Ww9cw/view

Play sometime and OOM

What does the crash message say?

panicked at C:\Users\runneradmin/.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.19.4\src\backend\wgpu_core.rs:3006:5:
wgpu error: Validation Error

Caused by:
In Device::create_texture
Not enough memory left.

Ruffle Version

0.1.0-nightly (b5948a8 2024-05-14)

Affected platform

Desktop app

Operating system

Windows 10.0.19045 (Windows 10 Pro) [64-bit]

Additional information

Filename: roda.swf

Render Info

Renderer: wgpu
Adapter Backend: Vulkan
Adapter Name: "NVIDIA GeForce GTX 650"
Adapter Device Type: DiscreteGpu
Adapter Driver Name: "NVIDIA"
Adapter Driver Info: "474.64"
Enabled features: Features(FLOAT32_FILTERABLE | TEXTURE_COMPRESSION_BC | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT)
Available features: Features(DEPTH_CLIP_CONTROL | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | TEXTURE_FORMAT_NV12 | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 128, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)

@p0008874 p0008874 added bug Something isn't working panic Hit a panic labels May 15, 2024
@sleepycatcoding sleepycatcoding added the wgpu-oom An out-of-memory error from within wgpu label May 15, 2024
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