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DOS版与SDLPAL战斗中的一点细微差别 #231

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liuzhier opened this issue Jan 1, 2023 · 2 comments
Open

DOS版与SDLPAL战斗中的一点细微差别 #231

liuzhier opened this issue Jan 1, 2023 · 2 comments

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@liuzhier
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liuzhier commented Jan 1, 2023

Please submit your issue in English or Chinese.
请使用中文或英文提交问题。

Describe the bug / 描述问题
A clear and concise description of what the bug is.

以下为DOS版
我方有虚弱队员存在时,援护者就有概率为其格挡伤害。援护者首次为虚弱队员抵挡时,虚弱队员和援护队员都会后退一个身位,但SDLPAL并中表现出来,具体到虚弱队员会退PAL_POS(2, 1)后回到之前身位,之后若援护者挡空了,攻击打在了虚弱者身上时,若下次援护者没有挡空,则直接回到最开始援护虚弱队员的身位,回到这个位置时,若援护者再次受击则虚弱队员还是会和援护队员都会后退一个身位的,如此循环,,,我个人理解为援护时挡空了之后援护成功次数停止计数,下次成功援护时将援护成功次数清除到最开始的0,然后每次援护成功时系统判断了若该值为0则虚弱队员和援护队员一起后退。

To Reproduce / 重现步骤
Steps to reproduce the behavior:

  1. New game / load save (in this case, upload your save file here) 是新建游戏还是载入进度(后者情况下请上传存档)
  2. Let Player Charactor do ... 如何操作
  3. Continue operation ...后续步骤
  4. See problem 出现了什么问题

Expected behavior期待的正确结果
A clear and concise description of what you expected to happen.
无伤大雅,但或许可以与原版一致

Screenshots/Capture 截屏/录像
If applicable, add screenshots to help explain your problem.
如果可能,请提交截屏/录像来更直观地描述问题。
DOS原版程式录像:https://www.bilibili.com/video/BV11K41117hX/
SDLPAL程式录像:https://www.bilibili.com/video/BV1yY4112771/

Environment (please complete the following information)环境(请提供如下信息):

  • OS操作系统: [e.g.比如 iOS 10.2.1 jailbroken / Android 8.1 LOS 20181028 nightly / Windows 10 1803 17123.345]
  • Device设备 [e.g.比如 iPhone 8 Plus / Oneplus 6T / Asus ZenBook3 UX490UA]
  • Version版本 [e.g.比如 v2.0.2017.1114-149-gd0bf681f-dirty / v2018-11-03-g5adba12]
  • Resource游戏资源 [e.g. DOS original / DOS debug patch 3.1 / Win95 original / Win95 China mainland original / Win95 baiyou / baiyou+eng-translate 3.0 比如DOS原版/DOS修正3.1版/Win95台澎金马原版/98柔情篇光盘原版/百游下载版/百游下载版+英文补丁3.0]
  • Config配置 [upload your sdlpal.cfg here, or screenshot of config page on mobile versions 上传你的sdlpal.cfg,或者手机版配置页面的截图]
  • Verbose Log 详细日志文件 [ see FAQ for steps; upload it here]

Additional context 其他上下文
Add any other context about the problem here.
请在此追加觉得可能与此问题相关的任何细节。

@liuzhier
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liuzhier commented Jan 4, 2023

Additional context 其他上下文
Add any other context about the problem here.
援护者第一次成功抵挡攻击和第二次成功抵挡时,援护者的图层是在虚弱者图层之下的,从第三次成功抵挡攻击后图层才会提升到如虚弱者图层之上

@liuzhier
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liuzhier commented Jan 28, 2024

### 在 Pull requests #249 中解决了关于此 Issue 的队员图层问题,以下是待解决的问题:

示例:

李 援护 赵(注意,以下情况都是 李 挡在 赵 前的情况发生的)

1. 首次援护,李位移到赵前面,敌人打中的会是二人, 回退一点点, 也回退一点, 返回原地。李赵 二人均无颜色特写,无 HP 耗损

2. 若 受击,每次后退一段,切为受击帧和颜色特写,但不会回到首次援护时的坐标。坐标偏移细节过多,待补充

3. 若 受击,后退一段,有颜色特写,后回到原地。坐标偏移细节过多,待补充

4. 多次替 格挡,图层超过赵以后,李再次触发格挡会直接回到首次援护的位置,并再次发生首次援护的情况

5. 有 护体/金刚 状态加持的情况待测试......

将在以后的 PR 中解决......

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