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We don't really have a solution for this at the moment. What I was thinking would be to have some sort of equivalent of BorrowedOpenGLTextureBuilder but for the software renderer. |
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I want to draw a chart on a low memory microcontroller using a software renderer. Since the software renderer doesn't support Path so I tried drawing the chart to a memory framebuffer and loading it via a slint Image component, but there wasn't enough memory. In fact, my chart is just a binary color, and there is no need to use RGB or RGBA8 buffer to occupy a lot of unnecessary memory resources. Is there any way to optimize?
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